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General Kendo Terms 
- A

Agaru (v)

To experience an unusual mental condition in one's first match or in a big tournament.  To become overexcited and unable to control one's mental and physical condition.  To successfully finish up a part of one's keiko or work.  To make progress in developing one's skills.  To be promoted to a higher dan (grade).

Ai-chudan (n)

The state where both players are in the chudan posture (middle guard position) during matches, practice or or kata performance.

Ai-gedan (n)

The state where both players are in the gedan posture (lower guard position) during matches, practice or kata performance.

Ai-jodan (n)

The state where both players are in the jodan posture (upper guard position) during matches, practice or kata performance.

Ai-ki (n)

The state of facing each other with strong fighting spirit and with one's ki in sync with one's opponent's ki and fully focused on the opponent.  A player often intentionally avoids adjusting his or her ki to that of the opponent; this act is called ai-ki-wo-hazusu (avoiding ai-ki).  See ki.

Ai-tai-suru (v)

To face each other with strong fighting spirit

Aite (n)

An opponent; a person who a player faces in a match, keiko or kata performance.  Shiai-aite (an opponent in a match) and keiko-aite (an opponent in keiko) are also used.  An aite is also a person who helps one's training.

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